Sand
The starting material and the game's namesake: mine it, move it, sift it and keep it from burying the factory.
In Sandustry, the material is also the machine input, the transport problem and sometimes the environmental hazard. This page keeps the first resource relationships in one place while leaving exact patch-sensitive recipes for in-game verification.
The starting material and the game's namesake: mine it, move it, sift it and keep it from burying the factory.
Water can be absorbed by sand and becomes part of the planning problem when reservoirs are limited.
Heat can melt ice into water; boiling can turn water into steam that rises and may return as rain.
The official description highlights growth, ignition and biological materials as part of the wider resource web.
Material behavior on this page is summarized from the Steam description and the official itch.io page; check patch notes before treating any exact reaction or recipe as permanent.