1. Watch the material
Before building a huge line, observe how loose sand, water and nearby terrain move. The simulation is part of the tutorial.
Your first hour in Sandustry is less about reaching a perfect layout and more about learning which parts of the world can be made predictable. Start with one resource, one route and one output.
Before building a huge line, observe how loose sand, water and nearby terrain move. The simulation is part of the tutorial.
Use a conveyor to move a small, known input to one processing step. Keep the first line compact enough to rebuild.
Give raw resources, processing and finished output their own space. This makes clogs and missing inputs easy to see.
Use the early factory to fund a short expedition. New materials, structures and artifacts can change the next production goal.
The beginner route is an editorial starting point built from the official Steam descriptionand the developer's demo information. Exact unlock order can change during Early Access.